Road Spacing Guide
Much of this data was figured out yesteryear diverse members of the Sim Nation Guild. This guide was originally compiled yesteryear Dee Finney, in addition to I've updated it every bit novel data has arisen. It lists how to properly infinite roads in addition to then that y'all tin forcefulness out create efficiently, without a lot of wasted space.
For proper spacing, y'all volition role DIRT ROADS every bit a "pencil line", in addition to depict them to the specified length (dollar amount) every bit noted below. You tin forcefulness out upgrade those roads after to medium or high density when you're create to increase your density. You produce non desire to role high density roads or avenues for this. It's besides expensive in addition to the dollar amounts volition locomote much different.
** Flat Terrain **
Larger Blocks
For each additional edifice inward a row, add together $196, thus
5 x ii = $1016 x $436,
6 x ii = $1212 x $436
7 x ii = $1408 x $436
Adjustments for avenues
Avenues toll an extra $25 per side. So a iv x ii alongside an avenue on i side would be $820 + $25 = $845
Video Explanation
Dan Stenn of the SimNation Guild did the master copy calculations which are explained inward the video below.
For proper spacing, y'all volition role DIRT ROADS every bit a "pencil line", in addition to depict them to the specified length (dollar amount) every bit noted below. You tin forcefulness out upgrade those roads after to medium or high density when you're create to increase your density. You produce non desire to role high density roads or avenues for this. It's besides expensive in addition to the dollar amounts volition locomote much different.
** Flat Terrain **
Larger Blocks
For each additional edifice inward a row, add together $196, thus
5 x ii = $1016 x $436,
6 x ii = $1212 x $436
7 x ii = $1408 x $436
Adjustments for avenues
Avenues toll an extra $25 per side. So a iv x ii alongside an avenue on i side would be $820 + $25 = $845
or with avenues on both sides = $820 + $25 + $25 = $870
** Uneven Terrain **
IMPORTANT! : Adjust for steepness
The numbers higher upwards were based on apartment land. If your plot has roughly gradient to it, you'll involve to add together roughly other $5-$10 per side. For example, instead of $244 (single depth), I similar to role $250. For double depth, I role $440. These numbers are rounded off in addition to then they're a petty fleck easier to think too.** Uneven Terrain **
IMPORTANT! : Adjust for steepness
Dan Stenn of the SimNation Guild did the master copy calculations which are explained inward the video below.
SkyeStorm had slightly larger numbers, which y'all tin forcefulness out come across inward his threescore mo tip below.
How to discovery the “center” signal inward the City:
(Square roads layout)
Draw dirt route from corner of map costing $2015 - $2016. Then depict a route toward the centre of map costing the same ($2015 - $2016). Then depict a route costing $440 - $441 from the centre signal if y'all desire to brand dorsum to dorsum hard disk drive streets. Draw slightly longer roads ($466 - $486) if y'all volition locomote using avenues.
(Circle roads layout)
Draw dirt route from corner of map costing $2015 - $2016. Then depict a route toward the centre of map costing the same ($2015 - $2016). (same every bit above) Then depict a route from the centre signal of the urban inwardness costing $300 minimum in addition to then that the circular route volition conform 3 hard disk drive buildings.
Switch to circle route tool in addition to house your mouse at the halt of the $300 road. Drag your mouse dorsum to the centre signal of the map to create your commencement circle. Switch dorsum to take away route tool, in addition to depict an extension route off of the $300 route costing $462. Switch dorsum to circle route tool, in addition to drag your circle route dorsum to the centre signal inward the urban inwardness to create your mo circle.
More Tips
Here's roughly additonal route spacing data per the "Road $ Layout" guide, created yesteryear Emeric Chen flora at
https://docs.google.com/document/d/1-nV_6gc_lAFz_sAHpQk_SKEs711cMDf95tCtwz9rU0c/edit
Single High Density
ave to street - $272
street to street - $246 *yes (back to dorsum medic centre test) improve if role $248
ave to ave - $294
Double High Density Zone
street to street - $440
st to ave - $466
ave to ave - $486
University
Front to Back,
Ave to Street, $682
Street to Street $656
side2side w/ room for additions
Ave to Street, $764
Street to Street $736
Convention Center
to depict a route behind convention center
ave to convention centre to street - $420
length of convention centre is $450
depth: $414
side of convention centre must locomote $260 away inward social club to build
Stadium
depth: $495
length: $757
(Road spacing in addition to finding centre of urban inwardness information obtained from: Emeric Chen in addition to Skye Storm)
(Square roads layout)
Draw dirt route from corner of map costing $2015 - $2016. Then depict a route toward the centre of map costing the same ($2015 - $2016). Then depict a route costing $440 - $441 from the centre signal if y'all desire to brand dorsum to dorsum hard disk drive streets. Draw slightly longer roads ($466 - $486) if y'all volition locomote using avenues.
(Circle roads layout)
Draw dirt route from corner of map costing $2015 - $2016. Then depict a route toward the centre of map costing the same ($2015 - $2016). (same every bit above) Then depict a route from the centre signal of the urban inwardness costing $300 minimum in addition to then that the circular route volition conform 3 hard disk drive buildings.
Switch to circle route tool in addition to house your mouse at the halt of the $300 road. Drag your mouse dorsum to the centre signal of the map to create your commencement circle. Switch dorsum to take away route tool, in addition to depict an extension route off of the $300 route costing $462. Switch dorsum to circle route tool, in addition to drag your circle route dorsum to the centre signal inward the urban inwardness to create your mo circle.
More Tips
Here's roughly additonal route spacing data per the "Road $ Layout" guide, created yesteryear Emeric Chen flora at
https://docs.google.com/document/d/1-nV_6gc_lAFz_sAHpQk_SKEs711cMDf95tCtwz9rU0c/edit
Single High Density
ave to street - $272
street to street - $246 *yes (back to dorsum medic centre test) improve if role $248
ave to ave - $294
Double High Density Zone
street to street - $440
st to ave - $466
ave to ave - $486
University
Front to Back,
Ave to Street, $682
Street to Street $656
side2side w/ room for additions
Ave to Street, $764
Street to Street $736
Convention Center
to depict a route behind convention center
ave to convention centre to street - $420
length of convention centre is $450
depth: $414
side of convention centre must locomote $260 away inward social club to build
Stadium
depth: $495
length: $757
(Road spacing in addition to finding centre of urban inwardness information obtained from: Emeric Chen in addition to Skye Storm)
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