Simcity 106: Modules

New to this version of SimCity (though long overdue) are the modules. Let's tell y'all plop downward a law station somewhere along your top dog strip. In SimCitys of old, that would live the halt of that. As long every bit y'all had plenty coin to encompass the expense of operating your law station, y'all were golden.

Now, however, things convey changed.

In add-on to the law station proper, y'all tin john add together modules to the edifice that volition growth it's effectiveness too -- yesteryear proxy -- farther trim down the criminal offense inward your city. Modules are divided into ii categories: those modules that assistance inward reducing problems or growth revenue too those modules that are exactly for show.

Valuable Modules

The value afforded these modules is based on the fact that they assistance your urban amount inward to a greater extent than or less way. Either they growth the effectiveness of their bring upward edifice or they generate revenue that y'all tin john so job elsewhere. Examples of this include the bell on acme of the firehouse that dispatches burn trucks faster to fires (thereby saving valuable tax-generating properties) too prisons on law stations that allow y'all to lock upward criminals too forestall recidivism (preventing criminal offense too increasing happiness).

The bulk of modules inward the game convey to a greater extent than or less value, though they differ wildly every bit to what create goodness they bestow. Together, we'll hold back at each module too so create upward one's involve heed which ones are worth the expense.

Cosmetic Modules

Some of the modules y'all honour inward buildings offering no existent create goodness to the functionality of that ploppable. I volition cite to these modules henceforth every bit "cosmetic". Examples of these include signs too flagpoles. They are fun too commonly quite inexpensive too are included inward the game alone to allow y'all to add together to a greater extent than or less graphic symbol to your city.

There is, however, 1 warning. As amongst whatsoever module, y'all tin john plop downward a flagpole inward whatsoever available spot inside a pretty meaning radius of your edifice -- including across streets. If y'all driblet downward a flagpole or sign on an un-zoned location, that zone volition NOT develop. This is rattling of import to maximizing the density of your city. If y'all create upward one's involve heed that y'all similar to tinker amongst cosmetic modules, don't lay them inward places that hinder growth.

Tack-ons

There is 1 lastly category that only actually applies to parks. Whenever y'all construct a park, y'all tin john so click on that commons too add together extra sections of commons that "connect" to that same commons -- increasing it's value too overall create goodness to local acre value. This isn't actually a module per se, yet it does job the same mechanics so I'm including it here.

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