Not Then Non Bad Workarounds
Space Center Great Work Bug: (SOLVED!! Read 9/13/14 Update below)
January 8, 2013: I've heard multiple reports of the Space Center Great Work having difficulty pulling inwards the 300 workers required for it to function. I don't know if it's an official bug, but if you're having the same problem, you're non alone. It exactly happens amongst the Space Center. The other Great Works are working out ok. Leave a comment if you're having the same difficulty.
February 5, 2014: The developers are aware of the effect in addition to at that topographic point has been approximately suggestions past times users that it is related to specific maps. You tin read to a greater extent than most this põrnikas on the SimCity messageboards.
April 22, 2014: Mark Johnson over on the SimCity messageboards has been testing out the Space Port corking piece of job in addition to finding out which maps it tin endure built on, in addition to which it doesn't. He's compiled the next list. (Source) Note: I haven't tried to build this GW since I started hearing reports of the bug. If you lot bring success or failure amongst whatever of the regions below, delight post service a comment in addition to thus nosotros tin larn additional confirmation dorsum to Mark Johnson.
SUCCESS:
Edgewater Bay
Cape Trinity
Verdant Jungle
Discovery Delta
Sunrunner Bay
FAILURE:
Desolation
Titan Gorge
Horizon Archipelago
Rambling Badlands
Whitewater Valley
Viridian Woods
Granite Lake
Reflection Atoll
Serenity Key
September 13, 2014: Mark Norris of the SimNation Guild found a solution on a Japanese website describing a work-around that gets the 300 workers to the structure site. It works! You tin read to a greater extent than most it on my Space Center Great Work-around page.
Great Work Syncing Bug:
Several updates agone at that topographic point were many issues amongst Great Works non syncing properly. This effect has been resolved, in addition to thus I deleted that data from this page.
January 8, 2013: I've heard multiple reports of the Space Center Great Work having difficulty pulling inwards the 300 workers required for it to function. I don't know if it's an official bug, but if you're having the same problem, you're non alone. It exactly happens amongst the Space Center. The other Great Works are working out ok. Leave a comment if you're having the same difficulty.
February 5, 2014: The developers are aware of the effect in addition to at that topographic point has been approximately suggestions past times users that it is related to specific maps. You tin read to a greater extent than most this põrnikas on the SimCity messageboards.
April 22, 2014: Mark Johnson over on the SimCity messageboards has been testing out the Space Port corking piece of job in addition to finding out which maps it tin endure built on, in addition to which it doesn't. He's compiled the next list. (Source) Note: I haven't tried to build this GW since I started hearing reports of the bug. If you lot bring success or failure amongst whatever of the regions below, delight post service a comment in addition to thus nosotros tin larn additional confirmation dorsum to Mark Johnson.
SUCCESS:
Edgewater Bay
Cape Trinity
Verdant Jungle
Discovery Delta
Sunrunner Bay
FAILURE:
Desolation
Titan Gorge
Horizon Archipelago
Rambling Badlands
Whitewater Valley
Viridian Woods
Granite Lake
Reflection Atoll
Serenity Key
September 13, 2014: Mark Norris of the SimNation Guild found a solution on a Japanese website describing a work-around that gets the 300 workers to the structure site. It works! You tin read to a greater extent than most it on my Space Center Great Work-around page.
Great Work Syncing Bug:
Several updates agone at that topographic point were many issues amongst Great Works non syncing properly. This effect has been resolved, in addition to thus I deleted that data from this page.
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